V1 And V1.01 - Released and fixed to make it work (a little better)





Stratander is out now ! Try it out today !
Okay, I'm a liar, it came out 2 month ago but I forgot to post... So I'll pretend it just came out here. The V1.01 patchnote is below.
Stratander : a strategic game where you'll have to fight your way out.
In Stratander you're a new commander, in charge of a small team (or big if you customise numbers) and you have to make them escape the ennemy base they're in. Use all the tactics you can to help your soldiers, make them hide and wait for an unaware ennemy, attack a group with a pincer attack, or just go in blindly.
Note about the project :
Stratander is my first real game (the kind that launch with an executable), and is meant to be a godot learning project, I just found it good enough to be published, so there it is.
But it means I'm not sure I'll ever uptade it, even if I just released a patch, I just want the game to be playable.
If you want to know why, the project isn't meant to be big, it is a small project to learn and the ideas I had focused on this small scale. If I wanted to update it I'll have to try to find ideas even if I have no others for this game (but many for other games don't worry). And to top things up, the base of the game was created with many problems for a bigger scale, so I'll have to go back to step one. But I may still one day have a perfect idea for this game and come back to update it, it's just not likely.
Now for the V1.01 patch:
So about the patch that made me create this post, I had no problems with any of my 3 computers, but every people I know that played had some bugs or saw orthographic mistakes, so I had to come back and fix everything. So, here the patchlog :
- Slowed down loading time (around 1 second slower) to prevent lower end computer skipping some room and leaving the space blank in the layout creation.
- Removed the "exclusive fullscreen" setting, it wasn't doing anything, the mouse was still free.
- Changed some processing values (or something like that), it should prevent most of the case of rooms creating with a door that act like a wall and block you while it shouldn't.
- Fixed most of the french version orthographic mistakes, I know, I suck at my primary language spelling... I hope I didn't made as many misspelling in english as no one I know would be able to spot it.
- Added a small delay before testing if the map was possible to finish, it should prevent the repeated restarts of the loading bar (and map generation) due to the computer testing before the pathing being fully created.
And if there's still bugs or misspell, I'm sorry, feel free to report it to me, I'll fix it if I ever make another update or patch.
Files
Get Stratander
Stratander
A 2D stealth RTS game
Status | Prototype |
Author | tylfiw |
Genre | Strategy |
Tags | 2D, Real time strategy, Singleplayer, Stealth, Top-Down |
Languages | English, French |
Accessibility | Interactive tutorial |
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